Karya
Judul/Title Object Selection Using LSTM Networks for Spontaneous Gaze-Based Interaction
Penulis/Author MUHAMMAD AINUL FIKRI (1); IQBAL KURNIAWAN A P (2); Dr.Eng. Ir. Sunu Wibirama, S.T., M.Eng., IPM. (3)
Tanggal/Date 2022
Kata Kunci/Keyword
Abstrak/Abstract Two years on with Covid-19, touchless technology has evolved from a device that symbolizes luxury to some- thing that is necessary. Eye tracker is one type of touchless technologies that uses user’s gaze to interact with computer without touching the screen. Development of spontaneous gaze- based interaction is progressing very rapidly. Researchers have developed various object selection methods without prior gaze- to-screen calibration. Recently, the conventional approach of setting threshold was developed as a gaze-based object selection method. However, the use of threshold values is considered non-adaptive and requires additional data pre-processing to handle noises. To overcome this problem, deep learning is used as an object selection method for spontaneous gaze-based interaction. Deep learning does not require any data pre- processing method to achieve accurate object selection results. Out of five deep learning algorithms that were evaluated, LSTM (Long Short-Term Memory) and BiLSTM (Bidirectional Long Short-Term Memory) networks achieved comparable accuracy of 95.17±0.95% and 95.15±1.17%, respectively. In future, our research is promising for development of real-time object selection technique for touchless public display.
Level Internasional
Status
Dokumen Karya
No Judul Tipe Dokumen Aksi
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