Penulis/Author |
HEDWIGIS NASIA MEIRIETA (1); Ir. Andri Prima Nugroho, S.T.P., M.Sc., Ph.D., IPU., ASEAN Eng., APEC Eng. (2) ; Prof. Dr. Ir. Lilik Sutiarso, M.Eng. (3); Mohammad Affan Fajar Falah, S.T.P., M.Agr., Ph.D. (4) |
Abstrak/Abstract |
Smart greenhouses enable remote control and monitoring of the planting environment
through a mobile application. However, existing mobile applications designed for smart
greenhouses often suffer from unattractive user interfaces and limited features, reducing their
effectiveness in monitoring and controlling greenhouse conditions. This study's primary
objective is to design a prototype mobile application for smart greenhouses by incorporating user
interface and user experience (UI/UX) principles. The performance of the designed system is
evaluated through the System Usability Scale (SUS) assessment. The study follows the design
thinking principles, including empathizing, defining, ideating, prototyping, and testing, to
identify user problems, generate innovative ideas, and create a design prototype that aligns with
user needs. The design prototype is developed using the Figma application. Results from
performance testing involving 10 prospective application users indicate an outstanding usability
score of 82.75, categorizing it as excellent. This outcome demonstrates the successful
development of a smart greenhouse application prototype that, through thoughtful UI/UX design,
offers an attractive interface and features that effectively address user requirements. |